Hands-Free RPG
Devlog
- April 27, 2026 by scriptorum#GM-Less, #Singleplayer, #hands-free, #rpg, #solo, #storytelling, #paceStory Pacing, Scenes, and Beats I’ve been devising a pacing system to work with Hands-Free RPG. The goal of a pacing system is to encourage stronger story beats in some moments and breathing room in... Continue reading




